The Ancestor's Reach OCT 2018
When the Pandaren were under the enslavement of the Mogu, a place they hide around is on this today landscape. Where druidism has happened and moral were reconstructed. The place was old and rebuilt. Unfortunately, the Mogu has found a way to invade their tomb to harvest their ancestor's soul for power. The alliance and the horde then compete for the honor to stop their invasion.
This project was started with the purpose of exploring the workflow of World of Warcraft. Where all objects are handpainted with no normal maps. All I can rely on are albedo maps and a flat roughness map. All the texture are handpainted or generated. All models are very low poly but enhanced by hand painting.
My idea is to have the monument in the middle surrounded by trees. Will have a few ways to go. It is a garden that was rebuilt and recreated to be more welcoming for the Pandaren.
The way I determine if a spot is too noisy or complicated is to turn all texture to white. This allows me to identify areas that is too crowded.
28 tris, 2 tris
Flowers, plants, world populating foliage
Bamboo, bamboo root, "luckily family" fruit